I used to spend pages and pages describing my environments in grade school. A decade of technical and web writing beat the tendency to ramble out of my system, and honed my ability to get to the point. As I edited Mechalarum, I realized that I'd all but forgotten to root it firmly in time and space.

The details of my world are still somewhat roughly etched - I want the reader to paint their own mental pictures, instead of having to squeeze my visual cues into the frame. Part of it is impatience - I want to get to the meat of the story, the character flaws, the battles, the plot twists. As time goes on I imagine I'll have more time, focus and skill to work in these details. For now, scenes like this provide lush scenery in an otherwise linear world (perhaps fittingly?)

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